rimworld simple sidearms dropping weapons
Any pawns that are downed and drop their weapons will remember what weapons are theirs when they get back up and will go and recover/re-equip them. (1b fix) Weapons can be swapped around normally again. I'm just a dude fixing stuff. Don't worry - your colonists will retrieve their weapons after the fight. Pawn keeps dropping weapon in combat I have a pawn with a shield belt, an assault shield from CE, and a powered short sword from CE. Load Order: CombatExtended 1.6+ SimpleSidearms SimpleSidearms - Unofficial CE1.6 Patch Disclaimer: I'm in no way officially affiliated with the Combat Extended project or Simple Sidearms. This includes dropping their primary weapon due to being downed. Fixes issues with melee weapon selection when auto-swapping. (1c fix) Pawns now keep their ammo and other inventory when downed. My colonists keep losing weapons, specifically the carbine. Note that melee accuracy is determined by a colonist's melee skill and further modified … < SingleshotAutoSwitch_desc >Pawns switch to sidearms after firing singleshot weapons. SingleshotAutoSwitch_desc > < CQCDrop_desc >When does drawing a sidearm require dropping the primary weapon. CQCDrop_desc > < MaxSingleMeleeMass_desc >Maximum carry weight percentage that can be occupied by a single melee sidearm. MaxSingleMeleeMass_desc > Join the RimWorld fan community group on ... to it once undrafted. 53KB ; 9-- 157 . Whenever I have him … Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. Updated January 21, 2020 With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. I heard metal roofs from expanded roofing is laggy, and in case of simple sidearms if a pawn has a a few weapons (the more he has the more laggy it is) then after clicking on it it can become really laggy, for me it's making the game have 3 times lower fps on a pawn with 4 things It also allows you to equip a primary, secondary, and melee weapon to every pawn which is super helpful. (Bug) User cannot manually make pawn drop weapon. On arrest, prisoners drop weapon next to bed [forbidden]. So I recently made a post if I should add Simple Sidearms, a couple people said yes, so i did, and no issues so far, Except one thing. \n\nThis is a customizable feature - take a look in the mod settings dialog to learn more. helpText > Drops ammo and sidearms and inventory on the ground when unconscious. These are touch-range weapons. The exact damage of a melee weapon is based on its quality level, with a low quality weapon dealing less damage and a high quality weapon dealing more.. Simple Sidearms - Combat Extended 1.6 Patch. I try to keep carbines and bolt action rifles equipped on everyone, but for some reason when they get attacked, they drop the carbine and it disappears. A patch for Simple Sidearms and CE 1.6+. Miscellaneous. Melee Weapons. They will also remember which weapons they are missing when forced to drop them. (Critical Bug) Pawns could not change weapons. Simple Sidearms is definitely the answer. Fixes melee weapon switching problem with Simple Sidearms and Combat Extended 1.6+. I equipped my pawn with an Anti-Material Rifle, a Charge SMG, and Plasteel longsword and ordered her to attack some rhinos to aggro them to test the mod out Im using simple sidearms and turned weapon dropping off. @@ -60,5 +60,13 @@ < priority >1 priority > < helpText >Depending on the settings, Simple Sidearms can cause colonists to drop their weapons in a variety of situations (default is attacks in melee). 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